I worked as Senior environment artist on a project Pax Dei. The project is still in early access and I moved on to other project before it was finished so most of the screenshots shown here are not final art and some of them might not even be in the game anymore. The work was created and captured between 2019 and 2023. I decided however still it might be nice to post some of the work here.
Worked on set dressing on the environments seen on the trailer. Together with the world team who was responsible for the world generation
I did a PCG setup for the cave modules. Basically whenever there is a light volume the green vegetation growth would happen. And for the rest of the areas there would be a default less intense vegetation scattering going on.
A pcg setup for spawning rubble at the intersection with of the wall & floor
PCG setup to automaticcaly scatter some rubble and grass around the walls
A pcg setup for creating puddles with randomized vegetation around
A sculpt process I used to make these rock modules in a relatively short time. I made first a set out of photoscanned surfaces I could use to quickly kind of kidbash cool shapes which I would then at the end merge together and sculpt the rest of the areas