Firty plaster wall material made 100% with Substance Designer, the only thing that is not procedural was the graffiti. Rendered with SD Iray
I decided to give a shot on creating a procedure dirty plaster wall material to familiarize myself a bit more with substance designer. The goal was just to create a material based on a photo reference and learn new things on the go. Thanks to Josh Lynch at the mentor coalition for feedback and helping me to push this to the next level.